This is an environment concept of a Safe House. The overall scene was set up in Unreal Engine 5 and the materials were created using Substance Painter and the props were modeled in Blender. The scene uses Global Illumination and Lumen to generate Real-time lighting.
Software used: Unreal Engine 5, Blender, Substance Painter, Photoshop, Premiere Pro, Quixel Megascans.